Narinur Reborn

seige of barak ur

break through the great wall. discuss with heronious how to break through the wall

you wil be protected on your way to the castle

castl door locked. 5 elite gaurds out front

4 levels. traps and lots of gaurds

each level ends with a mini boss

level 1 gaurd captain

level 2 Monster pale one

Level 3 secruity door with guns

level 4 high judge malrdin

Maldrin
HP 350 Dr 20
Ar 25
Ref 12
Fort 10
Will 9

Magic pool 0/15

Abilities : Immune to magic ( spells cast at him are absorbed and give him spell points )
50% Chance for magical weapons to do no damage

Drag – 2 points (pulls to him can make one additional attack fort 23 negates) Drain magic – 0 points ( touch attack on weapons and people with magic 2d6) Drains hitpoints from magic users Drain Life – 4 Points ( touch attack on anyone, fort save 1/2 3d10) gains back 2 Points on success gains damage rest as health Bolt of Force – 2 pts 5d8 +knockdown Fort 23 negates Knockdown – 2pts Dex 22 Negates Flame wall – 4 pts 5ft wide but 15 tall. 3d6 for crossing Rust – 4 pts ( On touch ) Subdue 3 pts ( will 23 or frozen for one round ) Warpath 2 points – May move and make a full round attack next turn. attacks ar made at an additional plus two. his attacks also do an additional 2d6 15 to all relevant skills cmb 15 cmd 30 Bastard Sword 17/10/6 1d10+5 Judged Kenning May cast one magical ability in addition to his standard actions if he can make a full round attack Items Bastard sword of the Unholy Chosen 1d10 18-20 x2 Unholy – 2d6 against good aligned Chosen – Roll 2D20 take the highest when attacking (if someone tries to use this weapon they will hear the call of Vecna to put on the mask. will save 25. If they do put the mask on they become Judge Maldrin. ) 3 Greater Healing Potions 3d8+10 Judge Armor Judge Mask 3 Calling coins which allow the user to speak directly to Vecna 3 amulets which when shatter grant the judge 5 points these amulets would grant a caster 1 spell slot of their choice up to 5th level

Sometime during the fight they hear a distant explosion. Ralph can sense the lay line moving

After A short respite from the battle you hear a commotion from outside and herionous opens the door explaining it is time to leave. He takes up the rear and follows you out, laying a hand on everyone’s shoulder at they pass, returning them to full strength as if they had slept ( Unless someone died ). when you are almost out the hallway you are in Darkens and you hear a gurgling grunt behind you only to turn and see the hallway is dark because herionous is no longer glowing an a decrepit decaying hand is sticking through his chest. he is absorbed into the hand and vecna launches at you A visage of vecna.
“You will not jeopardize my ascension!”
He will attempt to grapple each of you , CMB 25 If grapples roll a fort save 25. If you success you are hurled into the ceiling or walls. if you fail you vanish with a scream. and a flash of Gold light.. vecna dissipates and reforms after this first attack
" not what was planned but He cant save you completely"
He will continue this until all party members are taken

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JoshEversole JoshEversole

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