Narinur Reborn

Another Way/ the three legged Journey

With the box missing the Narian knights have no way of confirming their suspisions about the Enclave and of the potential return of Vecna. The party is sent to Saltheniel, a long journey which will take them through the edges of the wanderlust, up to the blue diamond and then through the blessing of Istus to Saltheniel where they will meet Thadag the Leader of Saltheniel’s Narian Knights

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The Pale ones

Upon reaching crossward many of the Stillwater Narian knights went their own ways. Those who stayed are meeting the the courier to get directions to the nearest town with a high ranking member of the Knights

The party was requested to search for a supply caravan that had not yet made it to Crossward while they waited for the courier which was carrying something important. what they uncovered was a horribly bloody scene and a destroyed caravan.

the party followed the trail only to stumble upon pale ones, strange beings which were said tp appear 150 years ago and haven’t been seen almost 100 years. these creatures were guarding the box but the group sneaked in and removed in from their clutches

Now the box has gone missing and the truth of the box was revealed It may have contained the Eye of Vecna, the story the Narian Knights had uncovered was revealed to the party and why it is so important this box is found

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2:10 to Alandriel

the small group returns to town with spoils in hand only to find the normally sleepy village in a bustle of activity.

Segrid pushes through the crowd of people moving barrels and boxes, shifting weapons and unloading items from a caravan

“Ah you are back, Successful I trust? "

He looks over the items and smiles warmly

" we’d originally intended to uses this for something inside aladriel" he shrugged " itr would have been a bit of a long shot but we’ve just gotten word from out friends in Barak-ur that something far more interesting is headed our way" he waves to the Dwarves behind him and the shipments which had just arrived

“A train… a train carrying something very .. very valuable

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A simple Request

Segrid (half-elf) : Leader of the Stillriver branch of the Narian Knights has Something up his sleeve but first he needs something, 100 Lbs of black powder

There is a small mining village named Keystone a few days journey by way of Crossward which may have what you are looking for. And do hurry

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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